Kelsey Dionne SHADOWDARK Core Rules (incl. Pdf)

€55.00
Ausverkauft

In Shadowdark, you and your group of crawlers use magic, steel, and wits to delve into mysterious ruins, lost cities, and monster-infested depths.

Wondrous treasures and long-forgotten secrets await you! But don't let your last torch burn out, or you could be swallowed by the Shadowdark...

5E players will find what they've been waiting for: an intuitive and complete TTRPG that serves as a seamless bridge into the heart of the Old School Renaissance.  

Old-school gamers will find a system that is familiar and nostalgic, but with major quality-of-life upgrades that modernize the old-school experience. 

Your legend awaits, crawler. 

Lift your blade, light your torch, and plunge into the unknown depths of the Shadowdark!

Features:

  • The four core classes: fighter, priest, thief, wizard

  • A d20-based, roll-high system

  • No darkvision — total darkness is dangerous 

  • Treasure grants XP, and tracking it is dead simple

  • Roll-to-cast spells — magic is exciting and risky

  • Simple distances (close, near, far)

  • Monster morale and reaction rolls

  • Always-on initiative — time is easy to track

  • The six classic stats (3d6 in order) 

  • No skills — just ability checks and advantage/disadvantage

  • Separate ancestry and class

  • Randomized character class abilities — emergent character growth!

  • Low hit points — fast and deadly combat

  • Simple encumbrance (gear slots)

Shadowdark RPG is a complete game with all you need in one tome. Watch a Dungeon Craft review of the game here!

The book includes:

  • Full rules for characters, gameplay, and GMing

  • 239 classic monsters

  • 85 iconic spells 

  • 97 mighty magic items 

  • Dozens of robust roll tables for just about everything

  • Chapter markers along the side of the pages

  • Ribbon bookmark

Published by The Arcane Library

USA Import

Hardback

330 b/w pages in a concise, two-page spread layout

A5 handbook sizing for easy use at the table

Incl. Pdf

  • The game is a very quick game to set up characters in, and that can help get the fun going quickly. You'll have a good time getting completely new players started. I think you'll find rules light to be a pleasant GMing experience, as I think it takes a lot of pressure off your shoulders. - Ryan S

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